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27.11.2019 05:32 -
Diablo IV uses a brand new graphics engine
The return to sources cited above goes all through the artistic management of this package, much darker and more murky than that of Diablo 3 and largely inspired by the work done on Diablo 2. The interface of the game, the Inventory display valued entry of the franchise. Diablo IV leans towards painting with a realism of things, more natural and for the event sordid in its representation of corruption and violence.
This beginning of the match is reminiscent of the environment of Tristram in Diablo 2"s very first action, a dead, sad and muddy zone where all hope of success against evil appears to have disappeared for several decades.
Following a screen of characters choice for the initiation of the match were available where each of the five courses that were future planned, we are immersed in a crypt looking for a lantern"s depths. Blizzard intends to add a comprehensive character creation tool with sex and look options similar to those in RPGs. After a few fights against skeletons and creepy abominations, a brief cinematic with the engine of the game divides our hero into a bloodbath, trudging through flesh as he attempts to extricate himself. Not without remembering the filming of one of the sequences of this reboot 2013 Tomb Raider, this cutscene sets the tone for the future things.
Once our noses are outside, there"s not a hope of renewal, but a vast moor of colours the art director tells us to become motivated by Scottish landscapes that are certain. Diablo IV uses a brand new graphics engine capable of managing the physics of its surroundings. This engine provides an excellent rendering within this demo with animations that are persuasive, detailed textures and lighting effects management within the field.
MORE Diablo IV Gold IN:https://www.mmoexp.com/Diablo-4/Gold.html
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